Destiny 2: Revenant dodaje nowe lochy i przywraca Icebreakera

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Revenant, the second episode in Destiny 2’s three-episode interlude between The Final Shape and Frontiers, is here, and it’s brought with it a creepy vampire subject just in time for Halloween. But beyond the Van Helsing exterior, there are plenty of large changes coming to the game this fall.

Below, we’ll list Bungie’s patch notes for Revenant, and break down the 7 biggest additions hitting Destiny 2.

Titans yet become tanks

Image: Bungie

A full decade into the franchise, Bungie is yet leaning into the MMO aspects of its game, giving Titans a real identity: tanks. Starting in Revenant, Titans can taunt enemies by casting their barricade and standing behind it. This will let Titans to manipulate enemies on the field, drawing fire from their allies.

Bungie is besides improving the defensive capabilities of the Barricade, ensuring that Titans can plink distant at their taunted foes from comparative safety.

Years after launch, Destiny 2 is inactive missing 1 of the most beloved Exotic weapons from the first game, but not for long. Yes, Icebreaker — that sniper firearm that regenerates ammo — is yet coming to Destiny 2. While we don’t know everything about the reprised weapon just yet, Bungie told players that it won’t just regenerate ammo forever the way the first weapon did. Instead, Guardians can refill their snipers by getting kills with another weapons.

Vesper’s Host is the latest dungeon to come to Destiny 2, and it’ll hit the game on Friday Oct. 11. While we don’t know anything about the setting — as usual — this is the first competition dungeon to always come to the game. Players who prevail over this uber-hard dungeon (only available for the first 48 hours, after which Guardians will only be able to do the average version) will get an exclusive emblem and a guaranteed drop for Icebreaker, the Exotic sniper rifle.

More maps and traps for Onslaught

Image: Bungie

Onslaught is 1 of the best modes to always come to Destiny, and it’s getting a major update with Revenant. As part of the fresh episode, Guardians will get Onslaught: Salvation, which will take place on 3 fresh maps and feature fresh enemy types to Onslaught — like Scorn and Cabal. These fresh maps will besides feature fresh traps, like a man-able turret, Stasis tripwires, and airstrikes.

New potion strategy for improving perks and targeting loot

One of the big, fresh features in Revenant is the Tonic crafting system. Players will be able to craft 2 different kinds of potions here, 1 focused on expanding certain kinds of gear drops and another built to improve the effects of certain Artifact perks. For example, players cam chug a potion to increase the likelihood of a fresh hand cannon dropping in Onslaught: Salvation.

Exotic class item attunement

After months farming Exotic class items, many Guardians are inactive working hard to get the exact rotation they want. Unfortunately, there are so many possibilities that it’s hard to get that perfect combination. But as of Revenant, players will be able to focus perks at Ghost in the light Heart, allowing them to increase the likelihood that certain perks appear on their drops.

Image: Bungie

After years of being the worst component kind in the game, Stasis is getting any time in the sun. The fresh artifact for Revenant will give Guardians any powerful fresh Stasis effects. erstwhile paired with the addition of any of the changes to Stasis abilities in the patch notes or the addition of Frost Armor in The Final Shape, Stasis will yet be meta in Revenant.

Destiny 2: Episode Revenant patch notes

Below we’ve listed out the complete patch notes for Destiny 2: Revenant, courtesy of Bungie:

  • Reprised the map Solitude for our Control, Quickplay, and Competitive playlists (will return to Trials at a future date).
  • Added respective fresh UI features.
    • Class icons on enemy wellness bars.
    • “Assisted by…” message on the death screen.
    • Added Tools of demolition to the teammate tombstone icon.
  • Fixed an issue where matches would not end in mercy due to time elapsed, despite the delta in squad score.
  • Adjusted join-in-progress rules so that matches have a better chance of back-filling.
  • Fixed an issue with our second version of the snake draft lobby balancer where fireteam members would sometimes be placed on separate teams; re-enabled the snake draft lobby balancer.
  • Fixed an issue where the weapons condition of Not Swap was sometimes active in playlists another than Trials and Competitive.
  • Fixed an issue where kills could sometimes drop an additional ammo brick for teammates.
  • Improved the placement match logic in Competitive to supply a smoother experience while uncovering your expected rank.
  • Improved the way points are awarded after Competitive matches to make the values line up more appropriately with expectations.
  • Fixed an issue where the placement series challenge could erroneously appear after completing the Competitive intro quest “Dividing the Ladder.”
  • Fixed an issue where players would sometimes be incapable to claim their Trials rank rewards.
  • Post-game standard (non-Adept) weapon drops will now focus on the weekly weapon, alternatively of exclusively being the weekly weapons.
  • Nightfall activities on Expert difficulty or higher now feature combatants with Banes.
  • Fixed an issue where any dungeons had a shorter-than-intended amount of time in the activity after completion.
  • Fixed an issue where the second secret chest would occasionally not reward players.
  • Fixed an issue where the Ignited Light Triumph was not tracking encounter challenges.
  • Fixed an issue where Rhulk could catapult himself off the encounter space.
  • When a raid or dungeon is featured, an icon will appear in the destination’s icon tray and the name of the raid or dungeon will appear in the destination’s tooltip.
  • Rituals Pathfinder have been divided into distinct Vanguard, Crucible, and Gambit Pathfinders.
  • When you are in a Vanguard, Crucible, or Gambit activity or PGCR, beginning the manager will take you straight to the appropriate ritual screen in the manager to choice your next activity or access their Pathfinder system.
    • This enables rapidly beginning the applicable rituals screen to easy access reputation, streaks, Pathfinder, and re-launch related activities
  • The activity launch overlay has been adjusted to divide skulls (activity modifiers) into 4 categories to better inform player buildcrafting.
  • Waypoints for dead allies now include an indicator of the faction, ability, or weapon that downed them to improve situational awareness.
  • When you are downed in PvP activities, the death screen will now include any information about player assists that contributed to your death.
    • Developer Note: We are hoping to grow this feature in the future to give players better tools for knowing the moment-to-moment PvP experience.
  • Fireteam Finder entry point is now grayed out in launch overlay erstwhile current activity is unsupported.
  • Fireteam Finder auto-selects your current activity erstwhile entering through launch overlay.
  • Fireteam Finder auto-returns players back to start erstwhile Fireteam Privacy is set to closed.
    • Reminds players they request to usage a Fireteam erstwhile utilizing Fireteam Finder.
  • Text chat profanity setting received an update to better reflect changes with our moderation service.
  • Fixed text chat bug that was causing commands in certain languages to say that the command was unknown.
  • Now correctly plays audio cue erstwhile swapping voice channels.
  • Fixed nameplate bug that would origin names with certain emojis to flicker.
  • No longer reset tracked records at the start of each Episode.
  • Fixed an issue where the tracking icon would stick around after nonsubjective was completed.
  • Lucky Pants
    • No longer requires the Hand Cannon to be matched to the Super harm kind or Kinetic to receive the harm buff.
    • Out of luck cooldown will only trigger if you scope 7 stacks before swapping off the weapon or time expires.
    • Maximum harm has been decreased from 600% to 450%.
    • Now provides movement bonuses including increased slide distance and sprint velocity erstwhile a Hand Cannon is equipped.
    • Airborne Effectiveness bonus is active whenever a Hand Cannon is equipped, not just erstwhile the Illegally Modded Holster buff is active.
  • Raiju’s Harness
    • Fully reworked behaviour of its Exotic trait, Mobius Conduit, inspired by its lore tab.
  • Blight Ranger
    • Added the ability to cancel your Arc Staff Super while equipped, damaging and blinding close enemies and granting a Tier 4 Arc weapon harm boost.
    • No longer creates Orbs of Power erstwhile reflecting projectiles with Arc Staff.
  • Young Ahamkara’s Spine
    • Once again provides Tripmine Grenade energy for ability harm (changed from ability final blows).
    • Celestial Nighthawk
    • Solipsism
  • Icefall Mantle
    • You now gain a stack of Frost Armor for fast Stasis final blows.
    • Each time you gain a stack of Frost Armor you will heal for a tiny amount.
    • The unique class ability granted by Icefall Mantle now provides maximum stacks of Frost Armor, alternatively of its customized overshield.
    • No longer provides bonus Stasis weapon damage.
    • Now requires a Stasis Super to be equipped to benefit from its Exotic effects.
  • Cadmus Ridge Lancecap
    • Removed the Stasis weapon requirement. Now any final blows or fast precision hits while behind a rally barricade (and with a Stasis Super equipped) will make a Diamond Lance close you.
    • Directly hitting any powerful combatant with a Diamond Lance will now make 3 Stasis crystals (previously only bosses and vehicles would make additional crystals).
  • Ursa Furiosa & Spirit of the Bear
    • Increased maximum Super energy gain for Unbreakable in PvE from 15% to 20%.
    • Fixed an issue where you were gaining more Super energy from Unbreakable in PvP than intended. Now provides a maximum of 10% per Unbreakable use.
  • Cuirass of the Falling Star
    • Melee final blows while amplified now grant Super energy.
    • Reduced the harm bonus from Cuirass to Thundercrash from 2x to 1.55x.
    • Replaced the overshield after impact with harm opposition (50% in PvE and 10% in PvP).
  • Pyrogale Gauntlets
    • Increased harm of the super cyclone explosions by 10%.
  • Peacekeepers
    • Dealing harm to combatants with an SMG increases SMG harm for a short time. Maximum of 20 stacks (100% bonus damage), lasts for 1s, each hit adds a stack and refreshes the timer.
  • Mask of the Quiet One
    • With a Void Super equipped, fast final blows and final blows while at critical wellness will now grant Devour.
  • Hazardous Propulsion
    • Fixed an issue where destroying certain objects, specified as Stasis crystals, was being counted as a final blow for loading Exodus rockets.
  • Stoicism
    • Spirit of the Star Eater
    • Spirit of the Horn
    • Spirit of Alpha Lupi
    • Spirit of Hoarfrost
  • Skull of Dire Ahamkara
    • Added “Weapon final blows while Devour is active grant Super energy,” with more energy provided for defeating powerful combatants.
  • Ballidorse Wrathweavers
    • Adjusted the perk to increase the shatter harm of targets frozen by Shadebinder Super projectiles.
    • Added “Granting Frost Armor to your allies with Frostpulse or Winter’s Wrath grants you Super energy,” with more energy provided for aiding multiple allies.
  • Sanguine Alchemy
    • Now marks targets you harm while standing in a Rift. You deal 10% extra harm from any origin against marked targets.
    • Now provides Surge x4 to weapons that match your Super damage.
  • Verity’s Brow & Spirit of Verity
    • Increased PvE grenade harm for the first stack of Death Throes from 20% to 40%. Each additional stack now provides +15% grenade damage, up to a max of +100% at 5 stacks.
  • Cenotaph Mask
    • The changes to the mark marking have been reverted so that the applying player can one more time see the marker.
  • Osmiomancy Gloves
    • Reduced the increased seeker distance and velocity by 50%.
  • Speaker’s Sight
    • Orb of Power generation has been reenabled in PvP, where it now requires six instances of healing against a damaged ally to make an Orb.
  • Promethium Spur
    • Fixed an issue where Promethium Spur would grant class ability energy without a Solar Super equipped.
  • Essentialism
  • The Emergency Reinforcements armor mod has been updated to no longer overwrite another sources of harm resistance.
  • Changed the order of Momentum Transfer and Impact Induction to group with the another mods they better align with erstwhile looking at Gauntlet mod inventory.
  • Fixed an issue where Font of Agility would display its perk description alternatively of its name in any tooltips.
  • Fixed an issue with all 7 Siphon mods that caused them to make extra Orbs of Power erstwhile swapping helmets.
  • Fixed an issue with the Harmonic Reserves armor mod where it would not reliably function while a Prismatic subclass was equipped.
  • Auto Rifle, Scout Rifle, Pulse Rifle, Submachine Gun, Sidearm, Hand Cannon
    • Rebalanced how PvE harm is dealt to somewhat prioritize critical hits.
  • Pulse Rifle
    • Heavy Burst (includes Graviton Lance and Revision Zero’s dense Burst)
  • Sniper Rifle
    • Reduced flinch received from enemy AI by 50%.
    • Reduced camera rotation received from players by 10%.
    • Increased harm against:
  • Glaive
    • Corrected an issue where perks that change magazine size could sometimes display incorrect preview values.
  • Shotgun
    • Increased minimum harm after falloff from 0% to 40% vs AI only.
  • Rocket-Assisted Sidearm
    • Reduced reserve ammo by 25%.
  • Trace Rifles
    • Increased base PvP ammo from 25 to 29.
  • Machine Gun
  • Heavy Ammo Grenade Launcher
  • Sidearm
    • Rapid-Fire: Critical Hit harm – 39.9 to 40
    • Adaptive: Critical Hit harm – 57.45 to 57.6
    • Precision: Critical Hit harm – 63.85 to 64
    • Adaptive Burst: Critical Hit harm – 36.5 to 37
    • Heavy Burst: Critical Hit harm – 47.9 to 48
    • Lightweight: Critical Hit harm – 49.5 to 49.6
  • Submachine Gun
    • Lightweight: Base harm – 10.5 to 10.6
    • Adaptive: Base harm – 10.9 to 11.5
    • Aggressive – Critical Hit harm – 23.6 to 23.8
    • Precision – Base harm – 16.5 to 16.7, Critical Hit harm 26.8 to 26.7
  • Auto Rifle
    • Rapid-Fire: Base harm – 13.4 to 13.5, Critical Hit harm – 22.9 to 22.95
    • Adaptive: Critical Hit harm – 26.5 to 26.25
    • Precision: Base harm – 19 to 19.4, Critical Hit harm – 33.6 to 33.95
    • High-Impact: Base harm – 22 to 23, Critical Hit harm – 40.1 to 41.4
  • Hand Cannon
    • Precision: Base harm – 40.4 to 45.3, Critical Hit harm – 70.25 to 70.22
    • Adaptive: Base harm – 44.7 to 44.5, Critical Hit harm – 80.3 to 80.1
    • Heavy Burst: Base harm – 23.8 to 24, Critical Hit harm – 49.6 to 52.8
    • Aggressive: Base harm – 47.5 to 47.6, Critical Hit harm – 88.1 to 88.05
  • Pulse Rifle
    • Rapid-Fire: Critical Hit harm – 27.25 to 27.55
    • Lightweight: Critical Hit harm – 31 to 31.45
    • Adaptive: Base harm – 20 to 22, Critical Hit harm – 36.5 to 36.3
    • Heavy Burst: Critical Hit harm – 41.95 to 42.55
    • High-Impact: Critical Hit harm – 40.1 to 39.6
    • Aggressive: Critical Hit harm – 30 to 30.2
  • Scout Rifle
    • Rapid-Fire: Critical Hit harm – 54.25 to 54.6
    • Lightweight: Critical Hit harm – 63.85 to 64
    • Precision: Base harm – 38 to 38.5
    • Aggressive: Critical Hit harm – 91.1 to 91.8
    • High-Impact: Critical Hit harm – 83.8 to 84
  • Bow
    • Lightweight: Base harm – 77.1 to 77, Critical Hit harm – 123.3 to 123.2
  • Choir of One
    • Reduced base reserves from 250 to 200.
    • Reduced max reserves from 384 to 300.
    • Reduced impact harm of the Point-Blank projectile by 50%.
    • Increased hip fire projectile harm against players by 10%.
    • Now starts with 7 ammo in Crucible and gains 7 from crates and ammo bricks
  • Huckleberry
    • Folded the first catalyst behaviour into the base perk (kills now full refill the magazine) and replaced the catalyst perk with Kinetic Tremors.
  • Tarrabah
    • When Ravenous Beast is active, gain harm opposition against incoming Solar damage.
  • Symmetry
    • Now gains a stack of Dynamic Charge on kills in addition to precision hits.
  • Duality
    • On Black Wings stacks for max effect reduced from 5 to 3. Extended duration of buff from 7s to 10s.
  • Lumina
    • Updated hip-fire projectiles to behave like Support car firearm healing shots.
  • Bad Juju
    • Increased life of String of Curses from 3.5s base to 5.5s base.
  • Ex Diris
    • Increased direct hit harm vs ai by 33%.
    • Reduced camera recoil from firing by ~50%.
    • +5 reserve ammo.
    • Now spawns a moth on 2 direct hits.
    • Reduced moth cooldown from 4s to 3s, shared with on kill trigger.
    • Increased projectile velocity.
    • Reduced projectile gravity.
  • Fighting Lion
    • Spawns a volatile burst on direct hits.
  • Prospector
    • Now spawns 3 cluster bombs on detonation.
    • Removed sticky grenades, flame grenades, and distant det function.
    • Mag size reduced to six.
    • +50 Reload velocity alternatively of +70 inventory on MW.
  • Chaperone
    • Added the ability to trigger Roadborn on 2 fast precision hits.
    • Precision hits with Roadborn up besides extend it by 3sec.
    • +20 stability, 0,75 reload mult with Roadborn active.
    • +20 inventory base.
  • Ruinous Effigy
    • Changed the “Transmutation Sphere” obituary string to “Ruinous Effigy.”
  • Slice
    • Fixed an issue where the Sever debuff was not decently reducing outgoing harm from players.
  • Slideways
    • Can now be refreshed if you slide again following the completion of the first slide.
  • Alloy Mag
    • Now increases reload velocity erstwhile the magazine is close empty.
  • Auto Loading Holster
    • Increased time to reload by 1 second for both base and enhanced.
  • Reconstruction
    • Increased time to start reloading by 2 seconds for both base and enhanced.
  • Sticky Grenades
    • On dense Ammo GLs, this perk now shifts the harm to more focused on the splash, so they can be more effective traps without losing out on the impact damage.
  • Stunning Recovery
    • Now full refills this weapon from reserves.
  • Master of Arms
  • Dawning Surprise Origin Trait
    • Removed the time limit between kills, now requires kills in a life alternatively of in fast succession.
  • Air Trigger
    • Fixed an issue where the enhanced version was not granting additional reserves.
  • Iron Reach, Iron Gaze, and Iron Grip
    • Reduced the downside stat penalties.
  • Enhanced Eddy Current
    • Fixed an issue where Amplified would not immediately boost the perk to its highest state.
  • Added respective fresh weapon mods
    • Can be equipped on any enhanced or crafted weapon.
    • Combo stat mod: bundles 2 stats (+6 / +6).
    • Anti-flinch: 15% flinch reduction
    • Ammo Finder enhancement:
    • Optics mod: allows customization of weapon zoom
  • The Garden of Salvation weapons are now craftable.
    • Each week, players can get a pursuit from Hawthorne in the Tower asking them to complete all encounters of the Garden of Salvation raid.
    • Completion will award guaranteed pattern advancement until all patterns are acquired and unlock a vendor exchange on Hawthorne for 1 additional selectable Deepsight weapon.
  • Updated the period of Opulence reprised Swords and Shotgun to let for equipping mementos.
  • Updated the period of Undying reprised weapons to let for the equipping of mementos.
  • Fixed an issue where weapon leveling boosting The Engima Glaive during the crafting introduction quest line did not decently complete the quest step.
  • Fixed an issue where enhanced raid Adept weapons from Vow of the Disciple displayed the crafting overlay on their icon alternatively of the enhancement icon.
  • Fixed an issue causing any weapon ornaments to not look as intended.
    • Coldheart: Theoretical Endothermics
    • Salvation’s Grip: Unyielding Grasp
    • Arbalest: Violent Exorcism
    • MIDA Mini-Tool: Defenseless, to Be Armed
    • Drang: Alone, to Be Joined
    • Rapacious Appetite: The Bunker
  • Fixed an issue where any weapons acquired with curated rolls pre-The Final form could not decently enhance their perks.
  • Reduced the frequency of previewed magazine size being different than the real magazine size erstwhile a perk or Backup Mod is actually applied.
  • Fixed an issue where Adept swords didn’t receive +3 bonus stats to another stats erstwhile full Masterworked.
  • Fixed an issue where Ergo Sum didn’t display in collections.
  • Added a missing scope stat to the Aberrant Action sidearm and adjusted any existing stats to separate it from Indebted Kindness which had the exact same stats.
    • Range: 0→27
    • Airborne Effectiveness: 11→13
    • Reload: 28→36
    • Blast Radius: 35→32
    • Velocity: 56→53
  • Fixed an issue where the Sacred Flame trait’s detonation on Ergo Sum counted as harm from a Primary ammo weapon for the purposes of another systems, like Super or Transcendent energy gain or bounties.
  • Fixed an issue where Caster Sword dense attacks would not trigger perks like Whirlwind Blade and Cold Steel.
  • Fixed an issue causing Two-Tailed Fox to not apply correct scorch values with the Ember of Eruption and Ember of Ashes fragments.
  • Fixed an issue where utilizing a Sword dense attack would trigger a recharge hold on all equipped Swords – this now just applies to the Sword that performed the attack.
  • Fixed an issue where the Loose Change weapon perk would not trigger erstwhile applying Weaken.
  • Fixed an issue where Sniper Rifles, Glaives, Trace Rifles and Leviathan’s Breath did not get ammo reserves bonuses in our fresh tuning.
  • Fixed an issue where Wolfpack Rounds granted by Ergo Sum would not be created if given to user’s wielding Aggressive Frame Swords.
  • Fixed an issue where Collective Action could not be triggered by Stasis shards created by the Whisper of Chains Stasis fragment.
  • Void Overshield
    • Increased Void Overshield PvE harm opposition from 50% to 70%.
    • Facet of Command/Echo of Domineering
    • Swarm Grenade
  • Towering Barricade, Rally Barricade
    • When a player is standing behind a barricade, the barricade now taunts combatants in front of the barricade.
    • Combatants in front of the barricade now shoot at the barricade alternatively of at the player behind the barricade.
    • Reduced non-boss combatant harm vs. barricades by 50%.
    • Increased combatant splash-damage simplification erstwhile standing behind the barricade from 20% to 60%.
    • Now grants average harm opposition vs. combatants during cast.
  • Unarmed Melee
    • Increased harm to players by 5%.
    • Increased harm against PvE combatants by 20%.
    • Increased stun multiplier.
  • Behemoth
    • Howl of the Storm
    • Shiver Strike
    • Diamond Lance
  • Sentinel
    • Unbreakable
    • Banner Shield
    • Twilight Arsenal
  • Striker
    • Thundercrash
    • Fist of Havok
    • Thunderclap
    • Knockout
  • Sunbreaker
  • Prismatic
    • Hailfire Spike Prismatic Grenade
  • Arcstrider
    • Combination Blow
    • Disorienting Blow
  • Threadrunner
  • Gunslinger
    • Golden weapon – Marksman and Deadshot
  • Nightstalker
  • Stormcaller
    • Stormtrance
    • Chaos Reach
    • Lightning Surge
  • Voidwalker
  • Separated Rituals pathfinder into 3 separate Pathfinders.
    • Each pathfinder includes objectives that can be completed in any of the 3 ritual activities.
  • Added a “freebie” nonsubjective in the first column for the first card of the week (one for each Pathfinder).
  • Objectives rebalanced to reduce overall way completion times.
  • Reward communicative is shared across Pathfinders (i.e. completing 3x of 1 Pathfinder is the same as completing 1x of each of the 3 Pathfinders).
  • Increased the Power Bands
    • Power Floor: 1900
    • Soft Cap: 1950 (increased from 1940)
    • Powerful Cap: 2000 (increased from 1990)
    • Hard Cap/Pinnacle Cap: 2010 (increased from 2000)
  • Banes
    • In higher difficulty activities specified as Expert Nightfalls, combatants will randomly spawn with a random Bane applied.
  • Several voice talents have been temporarily recast.
    • Polish Crow
    • German Eramis
    • Mexican Spanish Eramis
    • Italian Eido
    • Italian Eramis
  • Several voice talents have been permanently recast.
    • Polish Variks
    • Mexican Spanish Spider
    • Mexican Spanish Variks
  • Fixed an issue keeping any players from acquiring the Encryption Key essential to get the legendary Khvostov in the light Heart.
    • Affected players will request to make space in their consumables inventory; the next time they scope orbit they should have the Encryption Key.
  • Fixed an issue causing Motes of Light to get stuck in any players’ postmaster or inventory after obtaining the exotic Khvostov.
    • Affected players should now be able to discard Motes of Light erstwhile they’ve obtained the Exotic.
  • Fixed an issue where any conditional dialog from Failsafe on Nessus wouldn’t trigger as expected.
  • Bundles that feature ornaments to your presently previewed Weapon or Armor will now besides appear as options for acquisition in the Appearance Modification screen.



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