Gerudo Sanctum walkthrough in Zelda Echoes of Wisdom

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After sorting out any issues in Gerudo Valley in The Legend of Zelda: Echoes of Wisdom, you’ll be able to jump consecutive into the rift, taking you to the Gerudo Sanctum.

This is either the first or second non-tutorial dungeon you’ll run on your journey (either coming second to or being followed by the Zora’s Jabul Ruins), so while the puzzles here aren’t besides complex, you likely won’t have many tools in your arsenal yet.

Below is our full Gerudo Sanctum dungeon walkthrough in Zelda: Echoes of Wisdom, where we’ll show you how to nab all chest and echo along the way. There are many solutions to the puzzles in this dungeon, so while our solutions might not be the most efficient or the easiest, we can at least confirm that they work. And hey, if it works, it works.

Gerudo Sanctum walkthrough (part one)

Right off the bat, you’ll be greeted with a ladder. Climb up and head to the right, climbing up the walls while avoiding the wind cannons. You should be able to jump from the right-most stone wall to the 1 on the left to bridge the gap.

Image: Nintendo via Polygon

Continue left, pushing the boulder in front of the wind cannon, giving you safe passage up the previously obscured ladders. Head up the ladders.

In the fresh room, you’ll see a locked door, a warp waypoint, and exits on both the left and right. Activate the waypoint, break those jars to possibly get any smoothie ingredients, and head left.

You’ll now be in a area where tiles are flying at you. rapidly press ZR close a tile to learn the Flying Tile Echo, 1 of the most useful in the game, and dodge the remaining tiles. erstwhile the tiles are gone, a chest will appear with a red rupee (worth 20 rupees) inside.

Image: Nintendo via Polygon

If you didn’t manage to learn the echo fast enough, you can leave and re-enter the area to origin the tiles to respawn.

Head back to the area with the waypoint and now go right, the only direction you can go.

You’ll now be in a area with any conveyor belts, any keese, and a blue contraption that holds a door open. Take out the keese utilizing your maneuver of choice (Crow Echo, Swordfighter mode, etc.) and then catch the handle on the left side, pulling it out as far as possible. erstwhile you do this, rapidly summon a flying tile to take you safely across the conveyor belts, jump from the tile to where the door is, and enter it before the blue blocks close.

Image: Nintendo via Polygon

In the next room, there’s a suspiciously interact-able silver wall. usage Tri to catch on to the handle of the wall and pull it, so it rotates open. Enter the recently opened door to find a chest with a small key inside. Smash those pots for any smoothie ingredients and warp back to the area with the locked door.

Unlock the door and you’ll be in a area with any snake-statues. Learn the Snake-Statue Echo, but you won’t actually usage this for anything. proceed on to a area with any flying moth enemies inside. Take them down utilizing flying echoes (like crows or keese) rapidly and learn the Mothula Echo.

Image: Nintendo via Polygon

Once the mothulas are taken care of, the door on the left will open, so head in there. You’ll now be in a area with any pots, and there’s even a chest on the another side of the wall! Break open those pots and ignore the chest for now.

Head south and you’ll be in another area with conveyor belts. Whip out your trusty Flying Tile Echo to cross this chasm and head down the ladder. proceed on and take on the small rolling baddie and learn the Caromadillo Lv. 2 Echo.

Use your previously obtained Holmill Echo to dig into the sand above the chest and drop into the gap it creates to get a Golden Egg from a chest. (If you don’t have the Holmill Echo yet, you can catch 1 in a fewer rooms and backtrack.) Dig down again take out the second caromadillo, and decision down the ladder on the left.

You’ll now be in a large area with another warp waypoint, a regal-looking door, and a tablet. Activate the warp waypoint and read the tablet, which notes that you request to put circumstantial statues on these platforms to decision on.

Image: Nintendo via Polygon

Use Tri on the right wall handles to open a passageway leading to many piles of sand and a holmill. We summoned a tornando, from a previously encountered Tornando Echo, to blow distant the sand. (Similarly to the holmill, there will be a place to catch tornandos later on, so you can catch 1 and backtrack if you request to.)

The advanced right pile of sand will uncover a sign talking about what statue to place on the pedestals, and the bottom right pile will have a buried chest. The mediate right pile will have an aruroda scorpion enemy inside of it, so be careful. erstwhile you clear out the room, usage Tri to pull the chest out of the sand to get 10 portions of stone salt.

Image: Nintendo via Polygon

Gerudo Sanctum dungeon map location

Head back to the area with the warp waypoint and now head left. You’ll get locked in a area with a Poe. Take it out to learn the Poe Echo and a chest with the dungeon map will appear in the center of the room. Leave the area from the south and you’ll be in the stilled bit outside of the Sanctum.

Before following Link, build a platform up into the open window to the right of the door you just came out of to catch a fistful of rupees just sitting in a room.

Image: Nintendo via Polygon

Now head south, following where Link went. Take out the baddies along the path, making certain to catch the half-buried chest on the left for a red rupee. Build any platforms so you can keep heading up until you get to the large pillar with handles. usage Tri to catch the handles and pull, rotating the pillar and giving you access to a ladder.

Climb up the ladder to get a purple rupee (worth 50 rupees) from a chest. Head to the left and around, avoiding the tornandos. (Grab a Tornando Echo if you don’t have 1 already.) Make a platform or staircase of your desire to get up the heightened wall above the quicksand. (We utilized beds.)

Image: Nintendo via Polygon

Keep going and interact with the warp waypoint. Take care of the close baddies and usage a tornando to blow distant the southern-most pile of sand to uncover a chest with a monster stone inside. Before you decision on, usage a holmill on this place to get access to that previously blocked-off chest, which has a purple rupee inside:

Image: Nintendo via Polygon

Warp back to the outside waypoint and then summon a tornando to blow distant the sand on the right side, allowing you to climb down the wall. Before going inside, head right. Platform your way up to this ledge utilizing your preferred method (again, we utilized beds):

Image: Nintendo via Polygon

Then platform up to the right side ledge. Take out the bad guys on the way and keep heading forward until you see another rotating blue ladder pillar. usage Tri to rotate the pillar and climb up to learn the Hawk-Statue Echo. Backtrack to the door you previously disregarded and head inside.

The area you’re in will have another blue block pulley system, so pull the lever all the way out and usage your trusty flying tile to get into that door before the blocks close on it.

You’ll now be in a area with 2 gibdos and a redead, so take them out and learn the Gibdo Echo and the Cat-Statue Echo (the second you won’t end up using, but will request for collections sake). usage Tri to decision the top cat statue out of the way and enter the next room.

Interact with the warp waypoint, break open those pots, and heal up, as the next area you enter will have a boss fight.

How to beat Link in Gerudo Sanctum

Image: Nintendo via Polygon

This boss fight isn’t unlike the another Link you fought before. Distract him with enemy echoes and then attack him while he’s distracted. After a fewer swipes of your sword, Link will poof and the second phase of the fight will begin.

This time you’ll be fighting against 3 of these Links at once, but it’s best to focus on 1 at a time. The strategy remains the same: Distract Link so he aims at your echoes and then attack him from behind.

If you’re struggling, the pots will have hearts to heal you and the piles of sand will have Swordfighter energy inside, so keep your Tornando Echoes close.

After you beat him, you’ll get the Bow of Might, a large upgrade that’ll aid you make fast work of flying enemies.

Gerudo Sanctum walkthrough (part two)

After beating Link, head down the ladder and usage your fresh bow to break the shadowy webbing across the gap. usage a flying tile to cross the gap and head up. Optionally, destruct the webbing with your sword on the left for easier backtracking and then head up the ladder.

Activate the warp waypoint in this fiery area and then usage Tri to catch these fire-spitting devices. Pull on them, rotating the devices so that they are aimed distant from the conveyor belts, allowing you safe passage.

Image: Nintendo via Polygon

Learn the Elephant-Statue Echo at the end of the way and open the chest for a small key. The next condition of the walkthrough with this tiny key is entirely optional. Just warp back to the area with the tablet and the regal-looking door if you don’t care to flesh out your map.

Warp back to the area with all the pots before the Link fight and head south back into the area with the gibdos and cat statues. Head south again so you’re back in the area with the blue stone mechanics and usage the tiny key to open the door on the right. usage Tri on the northern wall to open a fresh passage.

Head inside and fire a flying tile off at the wind cannon in the back. This will break the box under the cannon. Now rotate the fire-spitting device in the center with Tri to light all 3 torches.

Image: Nintendo via Polygon

A tablet will appear telling you which statue is required for the door. That’s all. Warp back to the regal-looking door and place a bird-statue and elephant-statue on the platforms like so.

Image: Nintendo via Polygon

Head inside and usage Tri on the plug on the right to empty the sand blocking the boss area and boss key chest. Enter the beginning you pulled the plug from and catch the wheel to rotate the blue ellipse so that the beginning lines up with the bottom.

Use Tri to rotate the green interior ellipse 3 times and then the wheel to rotate it until the beginning aligns with the bottom. catch the boss key from the chest and head up the stairs. Activate the warp waypoint and get your affairs in order. Heal up and get ready for the dungeon’s boss.

How to beat Mogryph, the Gerudo Sanctum boss

Image: Nintendo via Polygon

In the first phase of the fight, Mogryph has 2 attacks:

  • Mogryph stops moving and then charges consecutive towards Zelda. Bait him into charging into a statue. The statue will break and Mogryph will be stunned, allowing you to get respective good licks in.
  • Mogryph raises his paw and fires off a blast of sand forward. He stands inactive for a split-second after firing off the blast, so close enemies can hit him and Zelda can fire off an arrow at him.

Keep in head that you can replenish your swordfighter energy by busting open the piles of sand throughout the fight.

After you do adequate harm to it, phase two will begin and most of the area will turn into quicksand with 4 safe platforms to stand on. (If you bought the Gerudo Sandals from the store in Gerudo Town, this is no problem for you. Otherwise, stay on the safe platforms.) The “gryph” part of Mogryph will now make its debut as the boss will now athletics a pair of wings. It’s fresh attack patterns are as follows:

  • Mogryph fires off tornados and roars after, giving you a second of chance to hit it with arrows.
  • Mogryph dives back into the sand and repeats its attacks from phase one, though now it’ll fire multiple blasts of sand at consecutively.

At this point, the best way to take it down is to place any of the animal statue echoes you learned on the safe platforms and bait it into charging into them. For maximum damage, usage your bow and arrow to fire off attacks at it while it’s in the air.

After repeating this, you will yet best Mogryph, freeing any of Tri’s friends and earning yourself a Heart Container. Tri will besides regain any energy, though the effect will vary depending on if you did this dungeon or the Zora dungeon first. catch that Heart Container and peace out of here, getting ready to decision on to the next part of the game.

After you celebrate with the Gerudo, respective side quests will open up, and you’ll either request to head to the Zora or head to Hyrule Castle.



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