In The Legend of Zelda: Echoes of Wisdom, you’ll request to cleanse the Jabul Waters from the rifts beginning up. After reuniting the River and Sea Zora and helping them fix the Stilled advanced Zora River, you’ll request to venture into the Jabul Ruins to settle things erstwhile and for all.
This is either the first or second non-tutorial dungeon you’ll run on your journey (either coming second to or being followed by the Gerudo Sanctum), so while the puzzles here aren’t besides complex, you likely won’t have many tools in your arsenal yet.
Below is our full Jabul Ruins walkthrough in Zelda: Echoes of Wisdom, showing you how to nab all chest and echo along the way. There are many solutions to the puzzles in this dungeon, so while our solutions might not be the most efficient or the easiest, we can at least confirm that they work. And hey, if it works, it works.
Stilled Jabul Waters walkthrough
After jumping into the portal, swim forward and cross the line of trees on to the platform. From the bridge, jump consecutive into the water and swim up to the highest pillar. Come out of the water on to the pillar and build a bridge to the trees on the right. From there, jump into the water behind the trees.
Swim to the surface and head right. Keep swimming until you hit the water blocks, which you should then learn as an echo. This is by far 1 of the most useful echoes in the game, so keep it close. Jump through the water blocks and then build a bridge from the current water section to the next. You can usage the Water Block Echo you just learned or jump up on the land and build a conventional bridge.
Keep trekking along the way and you’ll hit a wall with water in cubes. usage your water blocks to aid you scale this wall. There’s no peculiar way you gotta place the blocks, just make certain to fill the gaps, allowing you to swim and jump up.
After scaling this cliff, head left and cross the gaps utilizing the method of your choice. Beware of the shadowy jellyfish along the way, which will shock and possibly knock Zelda into the void. You’ll yet hit a fork in the road. Go left first, towards the tiny platform with the empty square in the mediate of it.
Again, usage water blocks or whatever echo you like to cross this gap. Jump into the square gap and dive down, dropping you on to a lower platform. Follow the only way forward to see a crate sitting in the water. choice up a stone and throw it at the crate to get a fairy! If you have a Fairy Bottle, you’ll be able to capture her and she’ll revive you if you die.
Backtrack back up by utilizing water blocks to elevate yourself up the platforms and back through the gap you fell down. Now you’ll take the way up.
Jump into the water and head right, minding the gap utilizing the water blocks. Again, be careful of the electrical jellyfish enemy. At the jellyfish, there’s another crossroads. Head right first, again making a bridge of your choosing to get to the next platform.
Elevator yourself up the boats utilizing Water Block Echoes to find a chest with 10 riverhorses inside. Head back to where the electrical jellyfish was and go up this time.
You know the drill, head the gap utilizing water blocks and keep swimming up. Swim up and to the left, emerging from the water at the bottom, so you land on a tree.
Jump to the trees on the left and head into the water, swimming up and either avoiding or killing the close enemies. Make a bridge to the left platform to find a chest with a purple rupee (worth 50 rupees) inside. Now head right all the way until you see the stilled version of Jabu Jabu, frozen in time. usage him as a bridge and cross to get into the Jabul Ruins temple.
Jabul Ruins itself is beautiful straightforward, as you’ll traverse to different rooms to increase the power of a water fountain that will end up shooting you consecutive to the boss room. Start off by activating the warp waypoint and then head forward — only to fall into a pit.
Now that you’ve been dropped in the water, swim left and usage Tri to pull that immense boulder to the right, beginning up the path. Swim forward and usage Tri to again, choice up a boulder in the path, placing it on the platform on the right. Remember to come up for air as you request it.
Now, as you swim down, a disgusting shrimp creature will appear and make a whirlpool that chases you. There’s only 1 way forward, so just keep swimming. Keep going forward and usage Tri to decision the boulder at the end of this run and climb up the ladder to safety. Phew.
Take out the enemies in this area and usage it as a chance to learn any decent baddie echoes if you haven’t learned them already (Sand Crab Echo, Octorok Echo, and Tangler Echo). proceed on to the door in the advanced left and now you’ll be back in the entryway of the dungeon. usage the warp waypoint and head into the northern door, smashing those pots along the way. (If you head south, it’s the first entry you came in and fell through the ground.)
Right off the bat, you’ll see colorful coordinated vents and switches. Press the purple 1 straight in front of you to get any of that water going and then head left or right. It doesn’t substance which way you take first.
How to activate the blue control in Jabul Ruins
You’re in a 2D water condition again. In here, you’ll request to refill your air by staying around the bubbles and make temporary light by swimming around the blue coral chunks. These waters have Tanglers with lights on them, so defeat 1 to learn the Tangler Lv. 2 Echo if you haven’t already. You can summon these both to fight for you and aid light the way.
Swim down and then to the left, fighting the piranha plant-like enemy ahead. Defeat it to learn the Bio Deku Baba Echo. Swim up and things will light up a bit more. Follow the path, avoiding the jellyfish and another enemies. If you haven’t already learned the echo for the jellyfish, make certain to kill 1 to learn the Biri Echo.
Keep going around and then down, lighting up the way with the coral. erstwhile you hit the bottom, there’ll be another bio deku baba on the right, but with a chest and any coral next to it. Take out the enemy and open the chest for a silver rupee (worth 100 rupees).
Swim towards the advanced left, being careful of yet another bio deku baba waiting for you in the dark. Swim up and get out of this area to the next room.
In this area with the single lit brazier, usage Tri to choice it up and usage it to light the another 2 braziers by the door. The 4th brazier is in the water in the center of the room, so dive in and usage Tri to choice it up and light it.
Once all 4 are lit, the door on the right will open, giving you access to the blue switch. Crack those pots, press the switch, and jump into the gap that opens, which will spit you back at the beginning of the 2D swimming condition of this area. Go back up the ladder and now go right of the purple control and down the ladder.
How to activate the red control in Jabul Ruins and find the dungeon map
Cross the gap with the bombfish below. Make certain to take out the bombfish to learn the Bombfish Echo if you haven’t already. If the bombfish blows up the the platform, you can usage beds to aid elevate you back up. Head consecutive right to find the dungeon map in a chest.
Jump into the water, swimming down and to the right, avoiding more bombfish. Come up the ladder and swim under the iron bars to cross into the next part of the room, but beware of the shark enemies that are in here — they swim rapidly and hit hard. rapidly get up on a platform and usage flying enemies, your bow (if you did the Gerudo temple first), or bombfish to aid you take out these enemies. Learn the very useful Chompfin Echo from the shark enemy.
Once the area is clear, usage a bombfish to blow up the crate plugging up the gap in the top part of the map. Swim through and head to the left, elevating yourself up the ledge with your preferred methods (trampoline, water blocks, etc.). Break the jars at the top and open the chest for a purple rupee.
Now elevate yourself from the left side on to the wooden planks on the right. A bed fits here perfectly.
Take out the dragonfly-like enemies if you didn’t already and carefully walk across the line to get to the door on the left. Take out all the crabs in this area to proceed to the area with the red switch.
Hit the switch, break the jars, and jump into the hole, which again will put you at the start of the red control area. Head back to the main area and jump into the water fountain to shoot yourself up.
How to activate the yellow control in Jabul Ruins
Head left after the fountain shoots you up, and enter the door. We urge summoning crows to make fast work of the annoying octoroks in this room. Carefully jump from platform to platform until you scope the another side of the area and enter the left door.
You’ll now be in a area with respective blue switches with eyeballs on them. Zelda can activate these by spinning next to them, but the water current in the area makes it so you gotta somewhat time your swimming to scope the various switches.
Build a bed staircase to scope the control straight in front of the door you came out of and hit it.
Then head to the 1 in the center of the area on the platform, hit it, and then jump in the water on the right side, allowing the current to push you towards the control in the water on the bottom. Hit this control and then swim left to jump up on the tiny platform against the wall.
Use beds to build a bridge up to the next platform on the right and then more beds to build a staircase going north. erstwhile you’re close adequate to the blue control on the left, make a stone and throw it at the switch.
Swim towards the door in the north and then build a bridge to cross to where the boxes are on the left. destruct the boxes (using Swordfighter form, throwing a rock, or utilizing Tri to pull the boxes out individually), and hit the last control before leaving through the now-open door.
Take out the nasty eyeball enemies to open the door and head in to get to the yellow switch. You know the deal: Smash the pots, hit the switch, and drop into the hole.
Head back to the main area and cross the gap to the green switch.
How to activate the green control in Jabul Ruins
The next 2D condition of this game focuses on utilizing boulders to weigh down (or release) wooden planks.
Swim down and usage Tri to remove the boulders from the plank on the left, allowing you to swim down further and open a chest with a Golden Egg inside. Get any air and swim back up. decision the boulder on the right to swim down. Again, decision this boulder to release the wooden plank. erstwhile it floats to the top, drop the boulder on the plank under it and decision it to the right.
Drop a bombfish on the cracked block and swim down to get the boss key. Swim back up and decision the plank out of the way so you can keep swimming right. Take out the bombfish and the biris so you don’t gotta worry about them for the next condition of this puzzle. Swim up and pluck the boulder off the plank to the left to give you easy access to an air source.
Use bombfish to blow up the crates on the right side, backtracking for air if you request it. Keep swimming right and then up, swimming through a tiny gap along the right wall at the top. Take out the enemies in the next area to open the door and head in. (Your Chompfin Echo will make very fast work of these enemies.)
Summon a boulder to press the green control in the water, smash open those pots, and head through the hole. decision the wooden plank off the top of the boulder to the right, and then decision the immense boulder to the right erstwhile the plank floats to the top to open up this shortcut back the main room.
Shoot up that fountain and heal up for the boss that lies straight ahead.
How to beat Vocavor, the Jabul Ruins boss
Head into the boss area and drop into the gap to be greeted by that atrocious shrimp enemy you saw before. Vocavor’s weak spots are those bumps on its back. It has respective attack patterns in phase one:
- Vocavor fires off more whirlpools towards you. Dodge them and then it’ll tire out. usage this as an chance to slash at the back bumps.
- Vocavor arches its back and gets ready to charge at Zelda. usage a chompfin to charge its back during this for any free damage.
Once all of its back bumps have been popped (yuck), Vocavor will slouch over, allowing you to get any free hits on its exposed back. After getting in any good hits, phase two will begin and any of the water will drain out of the room.
Vocavor will proceed its attacks from phase 1 while besides throwing in any fresh stuff:
- Vocavor summons a tornado half the tallness of the arena. After firing this off, it’ll flip around in exhaustion with its back facing a different direction. Strike them rapidly to open it to more attacks.
- Vocavor swims around the arena. As it swims through the bottom condition of the map, you can attack its back from above for any free hits.
Every time you break the bumps on its back, it’ll drop a fewer hearts to aid you in recovery. If you’re struggling to get hits in, utilizing flying enemies like crows aid attack its back erstwhile it’s out of water and out of scope and your trusty Chompfin Echo will aid a ton erstwhile Vocavor is in the water.
Once it’s down, Tri’s friends will return, Jabul Waters will return back to normal, and you can catch your Heart Container and leave.
Depending on if you did this dungeon first or second, you’ll either request to head to Gerudo Valley or back to Lueberry’s workshop (and then Hyrule Castle).