Final Fantasy 7 Rebirth features a card game so compelling that many of us at Polygon have struggled to focus on the main adventure. Who wants to save the planet erstwhile they can be playing a circular of Queen’s Blood at the tavern, humiliating the locals by deploying a perfectly timed chocobo card?
We’re marks for this kind of distraction: the beloved game within a game. Likely you’ve come across 1 of these novelties before, like Gwent in The Witcher 3 or (speaking of Final Fantasy) Blitzball in Final Fantasy 10. These aren’t typical minigames but meaty experiences that, given the chance, could and sometimes do stand on their own.
Queen’s Blood is part of a trend of modern games within games. In the first 2 months of 2024 alone, Like a Dragon: Infinite Wealth (discussed below) crammed multiple games into its sprawling RPG world, and Jujutsu Kaisen: Cursed Clash featured Jujutsa 2024 Baseball, a retro baseball game arguably better than its parent fighting game.
To celebrate Queen’s Blood and its ilk, the Polygon squad has collected our favourite games within games. We’d love to hear about your favorites in the comments!
The Nintendo/Sega trio of Infinite Wealth
Found within: Like a Dragon: Infinite Wealth
A sprawling RPG with a heart of gold, Infinite Wealth continues the Like a Dragon (née Yakuza) franchise’s commitment to earnest narratives about the power of friendship, variety in play, and ridiculously silly fun.
Infinite Wealth’s communicative stretches across Hawaii and multiple cities in Japan, with a seemingly endless array of activities. There’s the usual buffet of bite-sized minigames — sports games, card games, dating games, collectible games, and so on. But the trio of the Animal Crossing-inspired Dondoko Island, the Crazy Taxi-inspired Crazy Eats, and the hilarious returning Pokémon parody Sujimon are each fun, engaging, and deep adequate to justify their own spots on this list. And they’re all just a part of the Infinite Wealth experience.
At the heart of it all is sweet Ichiban Kasuga, always relentlessly optimistic and supportive of just about everyone, to the point that he’s repeatedly making his enemies into lifelong friends. And while Infinite Wealth isn’t technically an anthology story, it has something in common with them: If you don’t like what you’re presently doing, just wait a fewer minutes. You’ll be doing something completely different by then. —Pete Volk
Queen’s Blood
Found within: Final Fantasy 7 Rebirth
Queen’s Blood looks simple, with its 3-by-5 grid board and its deck of cards featuring Final Fantasy 7 critters and bad dudes. But then you start a circular against an opponent, likely a kid or a barfly who’s way besides cocky. And you stomp them, cramming the board with sweepers, levrikon, and elphadunks.
Did I know the rules as I led my opponent to defeat? I did not. Hell, I inactive don’t know what an elphadunk is. But that’s what impresses me most about what the developers of Final Fantasy 7 Rebirth have accomplished. You can enjoy Queen’s Blood long before you become an expert in Queen’s Blood. due to the fact that I am inactive but a humble Queen’s Blood amateur, you should check out our guide to learn more about this delightful card game. —Chris Plante
Holotactics
Found within: Star Wars Jedi: Survivor
Like so many Star Wars fans, I’ve always wanted to play holochess, the futuristic game that first appeared in A fresh Hope. While holotactics in Star Wars Jedi: Survivor isn’t holochess, its creators clearly took inspiration erstwhile designing their engaging autochess minigame. The rules are simple: Take out your opponent’s pieces with your own. You get a fewer points at the start of a game to place units on the table. Then you let them go.
The action builds from there. erstwhile your units win, you get more points. Those points carry over to the next circular and let you to put down more pieces. Lose, and you gotta start from the beginning. Win all the rounds and you’ll get any sweet rewards. It’s not a fresh concept, nor is it super complicated, but holotactics makes for a fresh diversion between quests.
But what actually elevates holotactics into the top tier of games within games is how naturally it fits within the Star Wars world. If you rescue Bhima and Tulli, aliens referred to as the “Odd Pair,” they’ll set up store at your base of operations. They’re just 2 of the many NPCs you can lure to Rambler’s scope who add colour to the town and besides aid build it back up from dust.
You get a basic holotactics set erstwhile you play for the first time, but as you research multiple worlds, you can scan enemies and creatures to unlock additional pieces. Scanning takes no time at all, so you’re never going out of your way to grow this minigame you might or might not play. Like holochess, holotactics just exists in Star Wars, as much a time-killer for the player as it is for the characters in this galaxy far, far away. —Carli Velocci
Demontower
Found within: Night in the Woods
Allow me to rave about Demontower, a game hidden on the laptop of the protagonist in the beloved communicative adventure Night in the Woods. The first time I clicked the icon for it on the cat protagonist’s laptop, I didn’t anticipate much. I thought possibly I’d watch a goofy animation and that would be it. But the developers amazed me with an full action game.
In Demontower, you hack and slash your way through dark dungeon floors while controlling an adorable pixelated cat. You can collect different weapons and, depending on how you play, scope different endings. Demontower isn’t just another “minigame” from the creators of Night in the Woods. According to a member of the publishing team, it comes from an entirely separate developer. It is, in the truest sense, a game within a game. —Ana Diaz
Tycoon
Found within: Persona 5 Royal
When Atlus released Persona 5 Royal, the squad expanded upon the first P5 by adding a minigame called Tycoon. Based on a real-life card game, Tycoon consists of 4 rounds that end depending on the cards played. Turns cycle in fast succession as each player or character lays down cards of increasingly higher value in order to win a cycle and rack up points.
I won’t get into all the details of the rules, since any cards have peculiar quirks that bring variation to the gameplay, but the most crucial thing to know about Tycoon is that it’s relaxed. Unlike another conventional card games, like poker, you don’t request to think besides hard on your turn. It’s just a substance of picking out the lowest-value card (or cards) that you think can win. The game tracks all the points and logistics for you. It’s a nice, calming way to pass the time with the Phantom Thieves, so long as you can handle Morgana’s disappointment erstwhile you inevitably beat him. —AD
Junimo Kart
Found within: Stardew Valley
For me, the best minigames activate this small monkey brain that just wants to beat each level as if I’m a kid again. This is precisely what happened erstwhile I played Junimo Kart in Stardew Valley.
Junimo Kart is an autorunning platformer where you time your jumps to make it across gaps across the broken parts of a railway, à la Donkey Kong.
Detail and care are abundant. I love how the Junimo — which looks like an apple with eyes, legs, and arms — flies up helplessly through the air as the kart jumps. Each level’s unique subject is rendered with charming pixelated graphics that fit Stardew’s trademark warmth. —AD
Machine Strike
Found within: Horizon Forbidden West
The Elden Ring avalanche of early 2022 didn’t just bury Horizon Forbidden West. It besides smothered the first truly large tactics game of this console generation: device Strike.
Machine Strike, if you like many others were stuck in a Tarnished fugue state through 2022, is the Gwent of Horizon Forbidden West: a superb small game that could stand comfortably on its own. It’s got the simple tiny square grid of Into the Breach plus the shrewd calculations of Fire Emblem. Your pieces are wood carvings modeled after the robotic monstrosities that specify Horizon, each with a different set of stats. Various terrain tile types can screw up your day — or your enemy’s. Planning is paramount. You frequently don’t realize you’ve lost until a fewer moves besides late.
Every major hub city in Forbidden West features a device Strike player. Defeat them, and they’ll give you 1 of their small pieces, thus perpetuating a cycle of uncovering players, trouncing them, stealing their pieces (often better than yours), getting stronger, and uncovering more players to trounce. Sure, on paper, my Horizon Forbidden West playthrough was “about” “Aloy,” but in practice it was truly just 1 large quest to play more device Strike. —Ari Notis
Gwent
Found within: The Witcher 3
Gwent: The Witcher Card Game is simply a collectible trading card game that was originally included as a minigame inside The Witcher 3: chaotic Hunt. But, as Polygon learned in 2016, it simply would not be without a 48-hour sprint by lead designer Damien Monnier and his friend Rafał Jaki. Inspired by a card game played by dwarves in the first Witcher novels by Andrzej Sapkowski, the pair was able to devote just 2 days — over a weekend and during a period of crunch, no little — to complete a prototype. But the consequence was fantastic, and the digital CCG now holds a place in video gaming history.
Why was Gwent so successful? Well, like any good CCG, it has an appealing conceit. Where players in Magic: The Gathering take on the function of opposed mages tossing spells at each other, Gwent players take on the function of battlefield commanders with different troops at their disposal. The first expression of the game included 3 rows of troops, divided into close combat, melee, and siege weapon categories, which intersect with akin rows on the another side of the table. Later, that was simplified down to just 2 rows for the competitive, stand-alone CCG. It’s a kind of combat that inspired competitors like The Elder Scrolls: Legends, which was put on ice in 2019. But it lives on present in the soon-to-be-released Star Wars: Unlimited, which offers 2 “lanes” where combat takes place — 1 for ground units and another for space units.
Want to play it today? A stand-alone, free-to-play version is available. The last authoritative developer-made patch landed in October 2023. Future adjustments to the game’s balance will be handled by the community itself. If you’d like more of a single-player approach, know that Gwent besides helped inspire a single-player, card-driven RPG set in the Witcher universe titled Thronebreaker: The Witcher Tales. It’s not half bad! —Charlie Hall
QUB3D
Found within: Grand Theft car 4
Scattered throughout the planet of Liberty City in Grand Theft car 4 is QUB3D, a playable arcade game that’s likely the closest Rockstar will get to making its own Tetris.
QUB3D is GTA 4’s take on the colored tile-matching puzzle genre that plays like Atari’s Klax, Capcom’s Super Puzzle Fighter, and Sega’s Puyo Puyo. (In-game QUB3D flyers cynically gag that it’s “the puzzle game you’ve played before.”) Like Puyo Puyo, players request to line up 4 tiles of the same color, and the number of playable colors increases as you progress. To combat that complexity, and to mix up the puzzle game formula, QUB3D adds tile-clearing peculiar moves that tease any greater depth.
QUB3D hails from an era where developers could sneak these arcade-inspired experiences into their games (e.g., Mortal Kombat: Deception’s Puzzle Kombat, Project Gotham Racing 2’s Geometry Wars) — a risky decision in the increasingly safe AAA games space. Sure, QUB3D is simply a small besides simplistic to be in the same conversation as Tetris. But let’s encourage all game devs to make the Tetris-killer of their dreams. It’s like that old saying: Shoot for the moon, and even if you miss, you end up close a beautiful solid puzzle game. —Michael McWhertor
Geometry Wars
Found within: Project Gotham Racing 2
If you’re playing a racing game, it’s fair to say the last thing you’d anticipate to find is an arcade twin-stick shooter. Bizarre Creations’ Project Gotham Racing 2 on the first Xbox was critically acclaimed for its, well, racing, but it besides happened to get quite a few praise for a minigame called Geometry Wars. Accessed utilizing a virtual arcade cabinet in the game’s garage, Geometry Wars was a amazingly polished retro shooter where you flew around the screen, destroying shapes and fighting for a advanced score. It was clearly a passion task for members of the squad who wanted to work on something more imaginative than accurate tire tread re-creations.
While the first Geometry Wars was a cool bonus feature, the game became a actual phenomenon with Geometry Wars: Retro Evolved. Released for the first Xbox 360, Retro Evolved fleshed out the first concept and added any fancy HD graphics, upgrading the concept into a full-fledged product that would yet hit the top of the charts of the Xbox Live Arcade service. Subsequent sequels would conflict to capture the magic, but it’s amazing to think that 1 of the best-loved arcade games of the 2000s started life as a hidden treat in a racing simulation. —Russ Frushtick
Blitzball
Found within: Final Fantasy 10
In 2002, it was remarkable to see a fantasy athletics (created by combining parts of water polo, football, and soccer) invented with specified depth in its strategy and replayability. Blitzball, tucked within the sprawling role-playing game of Final Fantasy 10, even offered league and tournament modes — that’s more than any full-on sports games had to offer.
Partly, I loved Blitzball due to the fact that it targeted my taste. I’ve always been way more curious in sports games than RPGs. Especially erstwhile I was younger. I vividly remember annoying my brother (who, conversely, was way more into RPGs than sports games) by replaying Blitzball alternatively than continuing with the main game.
And partially I loved Blitzball due to the fictional professional Blitzball player Wakka. He’s most likely the first fictional himbo I had a massive crush on, paving the way for many, many more. So of course I was into what he was into. That’s what you do with crushes. —PV