Overwatch: Classic will give Overwatch 2 players a chance to experience Blizzard’s hero shooter as it was at launch, way back in May 2016, as part of a limited-time game mode. The classical version of Overwatch will limit the roster to the 21 first heroes from launch, and many of them will play wildly differently than they do today.
Blizzard’s patch notes for the Nov. 12 launch of Overwatch: classical break down how the game’s heroes are changing — or reverting — and which maps will be available during the three-week event. Overall, players can anticipate to see a lot more Ultimates during play; each hero powers up their eventual ability a lot faster than they do in the current version of Overwatch 2. And any heroes that can be interrupted out of their eventual can have a condition of their eventual charge returned to them. wellness pools, harm outputs, and projectile sizes are besides reverted to before Overwatch 2’s period 9 update, Blizzard says.
Read on for the full list of changes coming to the heroes of Overwatch in Overwatch: Classic.
Offense Heroes
Cassidy
- Peacekeeper
Accurate, powerful revolver - Peacekeeper
Wildly fire remaining rounds - Combat Roll
Roll in the direction you’re moving and reload - Flashbang
Stun enemies in front of you - Deadeye
Face off against your enemies. Press your eventual to lock on, then Primary Fire to fire.
What’s different? Cassidy’s truly brings chaotic West action in Overwatch: Classic. His harm output will be more increased than what you may be utilized to in Overwatch 2 with harm from fanning the hammer dealing 70 harm per projectile. Cassidy’s Flashbang is restored to its first form where heroes caught in its blast will be immobilized for a fewer seconds, leaving them susceptible to attack. Finally, Deadeye has more versatility as Cassidy can cancel from firing and save up to half of his eventual charge.
Genji
- Cyber-Agility
Climb on walls and double jump - Shuriken
Throw an accurate burst of 3 projectiles - Shuriken
Throw a fan of 3 projectiles in an arc - Swift Strike
Rapidly dash forward and inflict harm on enemies. Eliminations reset the cooldown - Deflect
Deflect incoming projectiles towards the direction you are aiming and block melee attacks - Dragonblade
Unsheathe a deadly melee weapon
What’s different? Genji’s Dragonblade won’t be able to be ignored so easy as he can attack for up to 8 seconds. Genji is besides more mobile as Double Jump will reset as you wall climb.
Pharah
- Rocket Launcher
Long-range explosive projectile weapon - Jump Jet
Fly rapidly upwards - Concussive Blast
Launch an explosive blast to knock back enemies - Barrage
Launch a continuous volley of mini-rockets - Hover Jets
Hold Jump to hover
What’s different? Pharah’s first kit allows her more opportunities to stay in the air longer and can have more possible to boop opponents from ledges utilizing her Concussive Blast. She besides deals more harm with higher splash detonation harm from the rockets in her Rocket Launcher.
Reaper
- Hellfire Shotguns
Short-range spread weapons - Wraith Form
Move faster and become invulnerable, but you cannot shoot - Shadow Step
Teleport to a targeted location - Death Blossom
Damage all close enemies - The Reaping
Collect Soul Globes to reconstruct health
What’s Different? Aside from the broader harm changes in Overwatch 2, Reaper’s passive The Reaping will return to its first form where soul orbs will be dropped from defeated enemies that Reaper can choice up to gain 50 HP. besides plan how you usage Wraith Form as it cannot be cancelled early.
Soldier: 76
- Heavy Pulse firearm
Automatic assault weapon - Helix Rockets
Launch a volley of explosive rockets - Sprint
Run faster while moving forward - Biotic Field
Deploy a field that heals you and your allies - Tactical Visor
Automatically aims your weapon at targets in view
What’s Different? Soldier: 76 has had mostly tuning changes throughout Overwatch’s history. His dense Pulse firearm deals little harm at 17 harm per projectile, but the firearm has no recoil and will alternatively have increased spread the longer you hold it.
Tracer
- Pulse Pistols
Short-range automatic weapons - Blink
Teleport in the direction you are moving - Recall
Travel back in time to your erstwhile location and health - Pulse Bomb
Throw out a powerful sticky explosive
What’s different? Tracer’s time traveling playstyle has been comparatively unchanged throughout Overwatch’s history, with tuning changes to her Pulse Pistols and Pulse Bomb being the biggest adjustments. anticipate the Pulse Bomb to deal incredibly advanced harm that can finish off most heroes.
Defense Heroes
Bastion
- Configuration: Recon
Mobile with a light automatic weapon - Configuration: Sentry
Immobile with a powerful rotary cannon - Configure
Switch between weapon configurations - Self-Repair
Heals yourself - Configuration: Tank
Mobile with a powerful cannon
What’s Different: Bastion’s first kit is much different than what you play with today. Bastion is simply a tricky hero that can keep chokeholds nearly unpassable erstwhile staged in Sentry Form, firing a volley of device weapon fire, though he cannot decision and has a limited amount of ammo while in Sentry form. This makes his biggest weakness- getting attacked from behind- easy to exploit if the opponent can flank around him. Don’t forget to usage the Self-Repair to heal Bastion erstwhile you are not dealing damage. besides watch out as Configuration: Tank will deal massive bursts of harm as he freely roams the battlefield in tank form.
Hanzo
- Storm Bow
Hold to charge then release to launch arrows further - Sonic Arrow
Reveals enemies for a short time upon impact - Scatter Arrow
Splits into multiple ricochet arrows on impact - Dragonstrike
Launch a deadly Dragon Spirit that devastated enemies it passes through - Wall Climb
Jump at wall to climb up them
What’s Different? Hanzo’s most notable change was swapping his first specialty arrow, the Scatter Arrow. This is simply a powerful choke buster attack which will launch a volley of projectiles reflecting on the walls, which combined with the Sonic Arrow, is simply a large way to halt a flanking mark that may be hiding around the corner. Hanzo won’t have his Lunge jump passive either, so his mobility is more limited.
Junkrat
- Frag Launcher
Bouncing explosive projectile weapon - Concussion Mine
Throw a knockback mine with Ability 1 then detonate it with Alternate Fire - Steel Trap
Place an immobilizing trap - Rip-tire
Drive and detonate an exploding tire - Total Mayhem
Drop bombs on death
What’s Different? Junkrat has a lot more hazard to his own wellness as harm from his Frag Launcher will be dealt on him as well. Concussion Mine only has 1 charge which will limit how Junkrat can usage the ability to jump into action or deal harm to opponents.
Mei
- Endothermic Blaster
Short-range spray weapon that freezes enemies - Endothermic Blaster
Long-range icicle launcher - Cryo-freeze
Become invulnerable and heal yourself - Ice Wall
Create a wall in front of you - Blizzard
Launch a weather control drone that freezes enemies in a wide area
What’s Different? Many of you will find Mei’s first kit to be much cooler… literally. The primary fire from Endothermic Blaster will rapidly frost individual enemies, allowing Mei to deal an icy-cold elimination with the Alternate Fire. Also, the Ice Wall will be a more formidable obstacle to take down with each pillar having 500 health.
Torbjorn
- Rivet weapon
Slow-firing long-ranged weapon - Forge Hammer
Swing to improve your turret or harm an enemy - Rivet weapon
Inaccurate but powerful short-range weapon - Build Turret
Build an upgradeable turret - Armor Pack
Build an armor power up - Molten Core
Increase your weapon attack speed, gain additional armor, and temporarily upgrade a level 2 turret to level 3 - Scrap Collector
Collect scrap to gain resources
What’s Different? Torbjorn’s first kit is about building his tools and resources out of the scraps fallen from both allies and opponents. Collect scrap to deploy Armor packs that you or your allies can choice up for additional Armor HP. erstwhile you usage Deploy Turret, a small, low-damage Level 1 will be placed, but you can usage your Forge Hammer to upgrade it Level 2 which is the same turret that now deploys automatically in the live game. With the first Molten Core ultimate, power up Torbjorn with additional armor and faster movement, and instantly upgrade a Level 2 turret to the missile-launching, fast firing Level 3 turret to safe any conflict ground.
Widowmaker
- Widow’s Kiss
Automatic assault weapon - Widow’s Kiss
Hold for long-ranged sniper weapon - Grappling Hook
Launch a hook that pulls you towards a ledge - Venom Mine
Launch a poison trap - Infra-sight
Provide your squad with a view of the enemy’s location
What’s Different? Widowmaker is far more lethal with faster charge shots and more harm dealth at long-range. However, Widowmaker will be more susceptible each time she uses Grappling Hook as it uses a longer cooldown.
Tank
D.Va
- Fusion Cannons
Automatic short-range spread weapons - Light weapon
Automatic weapon - Boosters
Fly in the direction you are facing - Defense Matrix
Block projectiles in an area in front of you - Self-Destruct
Eject and overload your mech, causing it to detonate after a short time - Call Mech
Call down a fresh mech - Eject!
Eject out of your mech erstwhile it is destroyed
What’s different? D.Va’s first kit is more static and lacks the Micro Missiles ability that would be added later in Overwatch. Notably her defence Matrix continuously channels the field for respective seconds between a 10 second cooldown, and Pilot D.Va can be damaged from the blast of her own same Destruct ability which takes 4 seconds to explode, making it a challenge for Pilot D.Va to stay out of the blast radius of the devastating ability.
Reinhardt
- Rocket Hammer
|Devastating melee weapon - Barrier Field
Deploy a frontal energy barrier - Charge
Charge forward and smash an enemy against a wall - Fire Strike
Launch a fiery projectile - Earthshatter
Knock down all enemies in front of you
What’s Different? While Reinhardt won’t have the advantage of 2 charges to his Fire Strike and a smaller HP pool, his Earthshatter will have more horizontal and vertical scope to catch enemies off guard. Also, he will be able to mitigate incoming harm as his Barrier wellness is much higher than in the live game.
Roadhog
- Scrap weapon
Short-range spread weapon - Scrap weapon
Medium-range spread weapon - Chain Hook
Drag a targeted enemy to you - Take a Breather
Heal yourself over a short time - Whole Hog
Damage and knock back enemies in front of you
What’s different? Roadhog’s kit has frequently received tuning adjustments based around his ability to hook and catch opponents. Carefully avoid the hook as it will catch anything and everything around him and can deal a lethal one-two combo between his scrap weapon and melee for an easy finishing blow to most low HP heroes.
Winston
- Tesla Cannon
Electric frontal-cone weapon - Jump Pack
Leap forward into the air. Landing on an enemy damages them - Barrier Projector
Deploy a protective energy dome - Primal Rage
Gain immense health, but you can only leap and punch enemies
What’s Different? Winston’s kit will be missing the long-range attack from his Tesla Cannon that was introduced in Overwatch 2. Also, carefully time your placements of Barrier Projector, as cooldown starts only after the shield expires alternatively of erstwhile it is deployed.
Zarya
- Particle Cannon
Short-range linear beam weapon - Particle Cannon
Energy grenade launcher - Particle Barrier
Create a harm barrier around you - Projected Barrier
Create a harm barrier around an ally - Graviton Surge
Launch a gravity well that pulls enemies to it
What’s different? Originally, Zarya had separate cooldowns for Particle Barrier and Projected Barrier, so be careful of erstwhile you usage either to defend yourself or your teammates. However, Zarya’s ability to gain energy from these abilities is much higher than in the current live game.
Support
Lucio
- Sonic Amplifier
Sonic projectile launcher - Soundwave
Create a short-range blast wave to knock enemies distant from you - Crossfade
Increases the effectiveness of your current song - Sound Barrier
Create temporary extra wellness for close allies
What’s different? While the identity of Lucio’s kit has remained the same, his Crossfade will feel the most different, as it provides a radius of 30 meters versus the 10-meter scope in his current kit, but with little healing to his allies. However, this enables him to be a large character to aid rush his squad to the next squad fight with ease.
Mercy
- Caduceus Staff (Primary)
Hold to heal an ally - Caduceus Blaster
Automatic weapon - Caduceus Staff (Secondary)
Hold to increase an ally’s harm inflicted - Guardian Angel
Fly towards an ally - Resurrect
Revive dead teammates - Angelic Descent
Fall very slowly - Regeneration
Restore your own wellness after not taking any damage
What’s Different? Mercy’s Resurrect as an eventual works as a large teamfight counterplay, allowing her to mark up to 5 allies in scope to be resurrected immediately. Watch out if there are multiple Mercy players on your squad as the benefit from her harm boost can be multiplied.
Symmetra
- Photon Projector
Short-range beam weapon with expanding damage - Photon Projector
Hold to charge, release to fire orb - Sentry Turret
Deploy a tiny turret that damages and slows enemies - Photon Shield
Give shields to an ally - Teleporter
Deploy a teleporter that connects to the spawn room
What’s Different? Originally categorized as a Support hero, Symmetra’s kit was more geared to providing utility to her allies than dealing harm directly. Her Photon Shield ability grants your allies with additional Shield Health, which can regenerate as long as they are not eliminated. With Teleporter as her ultimate, you can place the exit teleporter anywhere on the map and be linked straight to your active spawn room. Consider playing more than 1 Symmetra to make complex sentry turret fortifications to wash clean any chokeholds from your opponents.
Zenyatta
- Orb Of demolition
Energy projectile weapon - Orb Of demolition
Charge to release more projectiles - Orb of Harmony
Launch this orb at an ally to heal them - Orb Of Discord
Launch this orb at an enemy to increase the harm they take - Transcendence
Become invulnerable and heal close allies
What’s Different? Zenyatta’s kit remains comparatively unchanged, short of not having his Snap Kick passive that was added later. However, watch out for his Orb of Discord, as harm amplification increases 50% of the harm received on its target.
Maps
Assault
Assault maps are challenging maps where a squad must effort to capture 2 nonsubjective points that are defended by the opposing squad within the time limit.
- Hanamura
- Temple of Anubis
- Volskaya Industries
Control
Control maps are an all-out brawl as both teams work to capture an nonsubjective point and hold it long adequate to score without letting the another squad do the same. Best 2 out of 3 wins.
- Ilios
- Lijang Tower
- Nepal
Escort
Escort Maps will have a squad aid escort a payload throughout a map. scope checkpoints to extend your time and complete the map to win. Opponents work to halt the payload from completing the route.
- Dorado
- Route 66
- Watchpoint: Gibraltar
Hybrid
Hybrid maps combine Assault and Escort modes to make a challenging course where the attacking squad must capture an nonsubjective then escort a payload throughout the remainder of the map. Opponents request to halt the payload from reaching the end.
- Hollywood
- King’s Row
- Numbani